Retaliatory aggression and the effects of point of view blood in violent video games

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Playing violent video games can make young adults behave more violently, but the game features selected during play are responsible for the resulting aggression according to a new study published this month in Mass Communication and Society.

Modern video game systems often give the player options to choose to turn blood effects on or off and to change the color of the blood. They also allow players to change their own perspective from being a first person shooter to a third person observer of the character doing the shooting in violent video games like Hitman II, Silent Assassin, which was used in this study. [Read more...]

New study shows how journalism ethics developed

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Three commissions that investigated violence in the 1960s had a significant impact on the development of widely accepted views about journalism ethics, according to a study published in the summer 2009 issue of Journalism & Communication Monographs.

In a monograph titled “Two Visions of Responsibility: How National Commissions Contributed to Journalism Ethics, 1963-1975,” Glen Feighery says it was not just the work of the Hutchins Commission or the Watergate investigation that prompted media organizations to focus more on social responsibility, but that the work of three commissions, The President’s Commission on the Assassination of President Kennedy, the National Advisory Commission on Civil Disorders, and the National Commission on the Causes and Prevention of Violence, offered significant advice on how journalists should ethically approach their work. The media responded with revisions of codes of ethics, the creation of news councils and journalism reviews, and increased employment of minorities. [Read more...]